Here's hoping that the sheer volume of resources at Rockstar's disposal - and the knowledge that the release could be a big seller on Switch - will ensure that a carefully optimised version arrives on the hybrid. While Unreal games can certainly run on Switch, the system's library is also full of dodgy ports where the different iterations of the engine simply don't play nice with the hardware. We don't think it's a particularly outrageous suggestion to say we'll be looking at it targeting 30fps on Nintendo's system, at best, and if previous reports were accurate and Unreal Engine has been used, that makes some caution advisable. Another question will be how it'll stack up on Switch.
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